Thats all I'll be doing with the DS for now. It might be of some use with the DOS version without speech but unless the engine is optimised further the DS just isn't up to it. HOF is pretty much unusable and the speech is garbled + the music sticks frequently. LOK isn't bad at all but you won't get any sound effects for now. I've also added Legend Of Kyrandia and Hand of Fate. First the soundtracks for Monkey Island 1 and Loom floppy versions including the enhanced orchestral version of Loom. Hand of Fate seems to run much smoother now also."," 23rd May 2009 - Music in SCI now starts from correct position and not always from the start of the track (used a lot in LS元)."," 22nd May 2009 - I've added a few more DS games. Note that you will now need to use the adlib driver rather than the Digital MIDI Replacement on DS. "," 26th May 2009 - Added sound effects back into Legend of Kyrandia on DS so you can now have adlib sound effects to go along with the MT-32 music. SCI won't run on DS yet but when it does the new soundtracks will work with the existing code, with adlib sound effects. While I was at it, I've also tweaked all the SCI code so that its DS-ready. I've renamed a load of the oggs for KQ5, so if you want to try it out delete all the old ones first (this bit is important) then download the new set and use them instead. I'm a lot more confident that I should be able to do a reasonable job now with SCI1 soundtracks. SCI1 games have a few tricks to merge tracks together which aren't going to happen with a digital audio patch but its starting to come together and I'd class the patch as usable now for the first time (although I've still barely tested it). I've had a go at improving the KQ5 SCI1 soundtrack and made some decent progress today. This was partly due to a recent code change in SVN and partly due to avoiding code duplication after porting this engines sound patch to DS. I'll be doing a music patch for this next."," 29th May 2009 - I've dumped the Digital MIDI Replacement driver completely and you just have to use the adlib driver in Kyrandia games now. At the moment you can't save in LOL so you would do well to get further than these 2 chapters."," 17th June 2009 - Newest PSP build now has Lands of Lore support. I've just done the first 2 chapters so far and will finish it off over the next week or two. Saving is now working."," 20th June 2009 - Added digital soundtrack to Lands of Lore. I might look at making it the default for LOL so you don't have to hold the triangle but I'll give this a go first and see how it works out."," 22nd June 2009 - Completed 3 more chapters of Lands of Lore soundtrack. This turns off those buttons usual functions while triangle is held down but you can still use triangle to slow down the analog stick as normal. If you hold down triangle you can then use the arrow buttons to move and the shoulder buttons to turn. I'll attempt to fix this eventually but its still perfectly usable."," 23rd June 2009 - Walking around in LOL using the mouse pointer is far too slow so I've added an alternative system. I've noticed that my new movement controls stick if you stop pressing triangle while holding down a key. It all still needs playtesting and I'll no doubt tweak things a bit when I get around to playing the game through myself. I'll look into it but I know nothing about DS development and may not have the skills required."," 25th June 2009 - Finished LOL music patch. It's exactly the same thing I've seen in other games and appears to be a problem with the cd audio code in the DS port. It's fine in general play but sticks when waiting for input (i.e. The music patch suffers at times from the sound sticking. This works well and looks like the better platform for LOL. Adds Cruise For A Corpse support - soundtrack to follow when I get around to it."," 26th June 2009 - Added NDS build (F) with LOL support and also with music patch. It's untested for now so I've left the old build up. Added partial MT-32 soundtrack for Cruise For A Corpse."," 14th August 2009 - Added PSP 1.1.0SVN build with Bluddy's patch to allow pause/resume. I'm far too lazy to do something professional as it would be too much like the day job but expect unneccessary extras like sliding div's as I try stuff out."," 18th August 2009 - Finally got around to updating all the PSP and Windows builds on here. This is still very basic but it's a slight improvement and gives me a framework to try out some of the features of YUI. 24th August 2009 - I've been messing around with YUI for work and thought it might be a good excuse to revamp this website.
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